/*
 * Copyright (C) 2005 - 2013 MaNGOS <http://www.getmangos.com/>
 *
 * Copyright (C) 2008 - 2013 Trinity <http://www.trinitycore.org/>
 *
 * Copyright (C) 2006 - 2013 ScriptDev2 <http://www.scriptdev2.com/>
 *
 * Copyright (C) 2010 - 2013 ProjectSkyfire <http://www.projectskyfire.org/>
 *
 * Copyright (C) 2011 - 2013 ArkCORE <http://www.arkania.net/>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 */

/* ScriptData
 SDName: Boss_Tomb_Of_Seven
 SD%Complete: 90
 SDComment: Learning Smelt Dark Iron if tribute quest rewarded. Missing event.
 SDCategory: Blackrock Depths
 EndScriptData */

#include "ScriptPCH.h"
#include "blackrock_depths.h"

enum Spells
{
    SPELL_SMELT_DARK_IRON = 14891, SPELL_LEARN_SMELT = 14894,
};

enum Quests
{
    QUEST_SPECTRAL_CHALICE = 4083
};

enum Misc
{
    DATA_SKILLPOINT_MIN = 230
};

#define GOSSIP_ITEM_TEACH_1 "Teach me the art of smelting dark iron"
#define GOSSIP_ITEM_TEACH_2 "Continue..."
#define GOSSIP_ITEM_TEACH_3 "[PH] Continue..."
#define GOSSIP_ITEM_TRIBUTE "I want to pay tribute"

class boss_gloomrel: public CreatureScript
{
public:
    boss_gloomrel () :
            CreatureScript("boss_gloomrel")
    {
    }

    bool OnGossipSelect (Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
    {
        pPlayer->PlayerTalkClass->ClearMenus();
        switch (uiAction)
        {
        case GOSSIP_ACTION_INFO_DEF + 1:
            pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_TEACH_2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 11);
            pPlayer->SEND_GOSSIP_MENU(2606, pCreature->GetGUID());
            break;
        case GOSSIP_ACTION_INFO_DEF + 11:
            pPlayer->CLOSE_GOSSIP_MENU();
            pCreature->CastSpell(pPlayer, SPELL_LEARN_SMELT, false);
            break;
        case GOSSIP_ACTION_INFO_DEF + 2:
            pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_TEACH_3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 22);
            pPlayer->SEND_GOSSIP_MENU(2604, pCreature->GetGUID());
            break;
        case GOSSIP_ACTION_INFO_DEF + 22:
            pPlayer->CLOSE_GOSSIP_MENU();
            if (InstanceScript* pInstance = pCreature->GetInstanceScript())
            {
                //are 5 minutes expected? go template may have data to despawn when used at quest
                pInstance->DoRespawnGameObject(pInstance->GetData64(DATA_GO_CHALICE), MINUTE * 5);
            }
            break;
        }
        return true;
    }

    bool OnGossipHello (Player* pPlayer, Creature* pCreature)
    {
        if (pPlayer->GetQuestRewardStatus(QUEST_SPECTRAL_CHALICE) == 1 && pPlayer->GetSkillValue(SKILL_MINING) >= DATA_SKILLPOINT_MIN && !pPlayer->HasSpell(SPELL_SMELT_DARK_IRON))
            pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_TEACH_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);

        if (pPlayer->GetQuestRewardStatus(QUEST_SPECTRAL_CHALICE) == 0 && pPlayer->GetSkillValue(SKILL_MINING) >= DATA_SKILLPOINT_MIN)
            pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_TRIBUTE, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);

        pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
        return true;
    }
};

enum DoomrelSpells
{
    SPELL_SHADOWBOLTVOLLEY = 15245, SPELL_IMMOLATE = 12742, SPELL_CURSEOFWEAKNESS = 12493, SPELL_DEMONARMOR = 13787, SPELL_SUMMON_VOIDWALKERS = 15092
};

#define GOSSIP_ITEM_CHALLENGE   "Your bondage is at an end, Doom'rel. I challenge you!"
#define GOSSIP_SELECT_DOOMREL   "[PH] Continue..."

class boss_doomrel: public CreatureScript
{
public:
    boss_doomrel () :
            CreatureScript("boss_doomrel")
    {
    }

    bool OnGossipSelect (Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
    {
        pPlayer->PlayerTalkClass->ClearMenus();
        switch (uiAction)
        {
        case GOSSIP_ACTION_INFO_DEF + 1:
            pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_DOOMREL, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
            pPlayer->SEND_GOSSIP_MENU(2605, pCreature->GetGUID());
            break;
        case GOSSIP_ACTION_INFO_DEF + 2:
            pPlayer->CLOSE_GOSSIP_MENU();
            //start event here
            pCreature->setFaction(FACTION_HOSTILE);
            pCreature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);
            pCreature->AI()->AttackStart(pPlayer);
            InstanceScript* pInstance = pCreature->GetInstanceScript();
            if (pInstance)
                pInstance->SetData64(DATA_EVENSTARTER, pPlayer->GetGUID());
            break;
        }
        return true;
    }

    bool OnGossipHello (Player* pPlayer, Creature* pCreature)
    {
        pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_CHALLENGE, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
        pPlayer->SEND_GOSSIP_MENU(2601, pCreature->GetGUID());

        return true;
    }

    CreatureAI* GetAI (Creature* pCreature) const
    {
        return new boss_doomrelAI(pCreature);
    }

    struct boss_doomrelAI: public ScriptedAI
    {
        boss_doomrelAI (Creature *c) :
                ScriptedAI(c)
        {
            pInstance = c->GetInstanceScript();
        }

        InstanceScript* pInstance;
        uint32 ShadowVolley_Timer;
        uint32 Immolate_Timer;
        uint32 CurseOfWeakness_Timer;
        uint32 DemonArmor_Timer;
        bool Voidwalkers;

        void Reset ()
        {
            ShadowVolley_Timer = 10000;
            Immolate_Timer = 18000;
            CurseOfWeakness_Timer = 5000;
            DemonArmor_Timer = 16000;
            Voidwalkers = false;

            me->setFaction(FACTION_FRIEND);

            // was set before event start, so set again
            me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);

            if (pInstance)
            {
                if (pInstance->GetData(DATA_GHOSTKILL) >= 7)
                    me->SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_NONE);
                else
                    me->SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
            }
        }

        void EnterCombat (Unit * /*who*/)
        {
        }

        void EnterEvadeMode ()
        {
            me->RemoveAllAuras();
            me->DeleteThreatList();
            me->CombatStop(true);
            me->LoadCreaturesAddon();
            if (me->isAlive())
                me->GetMotionMaster()->MoveTargetedHome();
            me->SetLootRecipient(NULL);
            if (pInstance)
                pInstance->SetData64(DATA_EVENSTARTER, 0);
        }

        void JustDied (Unit * /*who*/)
        {
            if (pInstance)
                pInstance->SetData(DATA_GHOSTKILL, 1);
        }

        void UpdateAI (const uint32 diff)
        {
            if (!UpdateVictim())
                return;

            //ShadowVolley_Timer
            if (ShadowVolley_Timer <= diff)
            {
                DoCast(me->getVictim(), SPELL_SHADOWBOLTVOLLEY);
                ShadowVolley_Timer = 12000;
            }
            else
                ShadowVolley_Timer -= diff;

            //Immolate_Timer
            if (Immolate_Timer <= diff)
            {
                if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
                    DoCast(pTarget, SPELL_IMMOLATE);

                Immolate_Timer = 25000;
            }
            else
                Immolate_Timer -= diff;

            //CurseOfWeakness_Timer
            if (CurseOfWeakness_Timer <= diff)
            {
                DoCast(me->getVictim(), SPELL_CURSEOFWEAKNESS);
                CurseOfWeakness_Timer = 45000;
            }
            else
                CurseOfWeakness_Timer -= diff;

            //DemonArmor_Timer
            if (DemonArmor_Timer <= diff)
            {
                DoCast(me, SPELL_DEMONARMOR);
                DemonArmor_Timer = 300000;
            }
            else
                DemonArmor_Timer -= diff;

            //Summon Voidwalkers
            if (!Voidwalkers && HealthBelowPct(51))
            {
                DoCast(me->getVictim(), SPELL_SUMMON_VOIDWALKERS, true);
                Voidwalkers = true;
            }

            DoMeleeAttackIfReady();
        }
    };
};

void AddSC_boss_tomb_of_seven ()
{
    new boss_gloomrel();
    new boss_doomrel();
}
